RULES FOR DMs
If we want to do this campaign with rotating DMs, we need to establish some ground rules. The goal is to leave the campaign in good shape for the next DM — no crazy changes or anything. I do have a few minor changes in mind, but they won’t affect the overall structure.
- Do not change the basic structure of the campaign. The Home, Mrs. Higgs, etc all are to be left untouched so we can all have a solid foundation from which to run the adventures.
- One-night adventures! Plan well, be flexible, don’t spend time on shopping or setting watches for overnight, or travel. If your adventure isn’t done in a single night it is still over.
- Talk to me (Kelly) about anything dramatic that might upset the balance of the game, such as handing out artifacts.
*We need all players to start tracking Wealth by Level so we know who needs caught up and who is getting ahead of things.